![]() In addition to being clothed, equipment, supplies and materials will be dropped with or near the starting point, or scattered around the map, depending on the scenario. For example, colonies starting as New Arrivals will be outfitted with synthread clothing, while New Tribes will be outfitted with tribalwear. Upon generation of a new colony, starting characters will have varying equipment. of colonists, starting equipment, etc.Ĭolonists may be dropped in escape pods on the map or start off standing. There are 4 default scenarios, in addition to the ability to create/ download more.Įach can have different attributes, e.g. It may be difficult to even survive the start without certain skills, and future colonists may not join for a while. Such information is important to consider when creating the first colonists for the new colony. ![]() Each backstory has different effects on the colonist, such as increasing/decreasing stats and disallowing certain tasks. Each story has a short description to go along with it, detailing a portion of the colonist's past. When possible, playing into the strengths of each colonist, as well as their likes, will increase the player's efficiency of advancing through the game.Įach colonist will have one or two backstories, teenage characters will usually only have one due to their young age. These include, but are not limited to, managing their needs at all times, utilizing their skills to help with their progress throughout the game, increasing their skills, having them research technologies and build anything that helps them the most, and defend themselves against raiders - which include increasing their defenses with each passing moment. When managing the colonists, the player must take note of as many of the colonists' attributes as possible. The colonists come in various outfits based on their background, which can be seen by looking at the 'Character' tab in game. In general, every human is a colonist, except for raiders/ travelers/ prisoners. ![]() Each colonist has specific skills, positive and negative traits, and a character backstory. They are living inhabitants of each RimWorld colony, and the primary goal of the game is for the player to properly manage them. Colonists are the main protagonists in RimWorld. ![]()
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